A Zeus Assault class BattleMech depicted on the cover of Maximum Tech, an advanced BattleTech rulebookName:             Battletech

Release Date:   1984

Developer:       FASA Corporation

Description:  Battletech is a miniatures games focused on enormous robotic, semi-human machines called BattleDroids.

The game of BattleTech is played on a map sheet composed of hexagon-shaped terrain tiles. The combat units are 30-foot-tall (9.1 m) humanoid armored combat units called BattleMechs, powered by fusion reactors, armed with lasers, particle projection cannons, autocannons, and both short and long range missiles. Typically these are represented on the game board by two-inch-tall miniature figurines that the players can paint to their own specifications

The game is played in turns, with each turn composed of multiple stages. During each stage players alternate back and forth playing the game. The stages are initiative, movement, attack declaration, attacks, physical attacks, and end phase. Winning initiative actually means the winning player moves second, advantageous because the player can react to the movements and attack declarations of the losing player.

Heat buildup is a major limiting factor of the game, and overheating a unit can have many negative affects such as penalties to weapon accuracy, slower movement, or even detonation of any ammunition carried by the Mech.

Armor is tracked by body location of the mech, such as arms, legs, and multiple torso locations. Combat generally involves a slow attrition of damage over multiple turns of the game.


  • 1984 to 2000 - FASA Corporation
  • 2000 to 2003 - WizKids
  • 2003 to current - Topps

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